Whether you play in a public or private league, there's not much difference. A Commissioner sets up a league to run
for a defined period whether that's a single weekend, a month, or the full season. The Commissioner also sets the amount of the virtual bankroll that everyone
in the league gets to start off with. From there, it's all up to you. You decide which games you want to bet on and what types of bets to place. At the end
of the season, the person with the biggest virtual bankroll wins their league. That's pretty much all there is to it. Compete against your buddies and enjoy
all the excitement of gambling with none of the risk.

If you want to be a Commissioner of a league, it's easy to get started. Simply click the 'Get Started' link to register with the site,
or if you're already a member, simply hit the 'Start League' button on the home page after you've logged in. You'll be walked through the simple process of naming
your league and deciding on how much of a bankroll you want each player to start off with. Once you've got the basics down, you'll be guided through the checkout
process to pay for your league and then onto your 'Commissioner' page where you can start to invite players and also adjust some of the League Settings.

If you want to join a league as a player rather than a Commissioner, there are a couple of options, both reached by clicking the 'Join League' button on the home page after logging in. Anyone can join Public leagues, so if you want to just jump into the action and compete against folks from around the country, choose the Public league option and you'll be guided through the process of signing up. Private Leagues are by invitation only, so if you've received your invite from a Commissioner, then click the Private League button and enter the sign-up info provided to you in the invite - once done, you're ready to roll.

Yes, but TheWagerLeagues.com is NOT an online gambling site as no real money or consideration is offered based on the outcome of sporting
events. All bets on TheWagerLeagues.com are placed and paid in virtual currency that is not redeemable for real money or any item of value. You're simply competing
against friends and fanatics to build the biggest bankroll. Besides it's always fun to tell your buddies that you have $5,000 on the Saturday late game in Hawaii!

Okay, there are two ways leagues run and this is decided up front by the Commissioner. The Traditional league setup has a rule that attempts to
keep things competitive between players that only bet once or twice a week and those who go all out. Many Commissioners have asked for a straightforward league that does
not have this restriction, so we've added that flexibility:

**Traditional:**In this type of league, at the beginning of each week the amount available for betting is reset equal to your total bankroll. So, let's say you start the week with $25,000. You can only bet a total of $25,000 that week. So let's say you bet all $25,000 on the Saturday college games and win $5,000, resulting in a total bankroll of $30,000, you cannot bet any more on the Sunday or Monday games. Once the week rolls over after Monday night's game, your available balance is reset to $30,000 and now you have $30,000 available for the week.

**Continuous:**In this type of league, pretty much anything goes - as you accumulate bankroll, it's available for betting immediately. This type of league tends to favor aggressive players. There is no concept of weekly betting - you just keep on going until you're out on skid row or at the top of the standings!

A new option in 2013 is to run your league using what we're dubbing **Poker Features**.

Normal leagues use the concept of 'Profit' to rank players where the Profit is calculated based on the player's bankroll minus their initial entry (and any subsequent rebuys). For instance, a league with an initial bankroll of $25,000, every player has an initial profit of $0 and uses the $25,000 to try and build the biggest profit over the course of the season. If they go bust, they'll have a profit of -$25,000. Say this player is then allowed a rebuy of $25,000. The Profit is still -$25,000, but now they have $25,000 they can use to try and dig themselves out of the hole and if they get back to even, they'll now have $50,000 to play with. This is the more realistic option of running a league... but now we have an alternative...

With **Poker Features**, you don't compete based on Profit; instead, the goal is simply to amass the biggest bankroll, period. If you start with $25,000 and lose it all, and your Commissioner allows rebuys, you simply add that rebuy amount to your bankroll and continue on. Turning this feature on provides a less realistic type of league, but opens up some exciting scenarios. For instance, a Commissioner may decide that 'rebuys' are allowed through the first third of the season and then allow for a one-time 'add-on' at the end of the rebuy period. Alternatively, the Commissioner may decide on not allowing ANY rebuys, but still use this non-profit based type of ranking.

Another Commissioner setting, this one allows for a Maximum Bet amount to be set (as a percentage of bankroll). This setting can be applied to both Traditional and Continuous leagues and a setting of 20% is quite common although there's nothing stopping a Commissioner from setting it at 100% and letting the players go hog wild! After each bet is made, the maximum wager amount is re-calculated based on the percentage figure.

In both leagues, a floor is always set on the Maximum Bet equal to the lesser of the actual available bankroll and the initial maximum bet at the beginning of the season. For example, in a league where the maximum bet is set at 20% of the balance and everyone starts with $25,000, the lowest the maximum bet will fall to for any player is $5,000 (unless they don't have $5,000!) The only reason for this last bit of math is so that folks who lose a good portion of their bankroll, can still bet reasonable amounts to try and rise up the standings again.

This is the most common type of bet. Here you pick one team to either win by a certain margin ('the spread') or the other team to NOT LOSE by the
spread. A typical 'spread' line will look something like this:

Miami Dolphins -3 (-110) at New York Jets +3 (-110)

What this means is that if you pick Miami then they have to win by 3 points (subtract 3 points from the Dolphins final score and then compare that score to the Jets) in order for you to win your bet. Likewise, if you pick the Jets, you need them to either win or at least not lose by more than 3 points. Let's say you pick Miami and the final score is 23-17, then you win. Now, let's say the final score was 23-20, then the bet is what's called a push and the money you bet ('stake') is returned.

Okay, so what about that (-110) value? This value is the payout for a winning bet. American-style odds will either have a minus or a plus sign attached to them. In the case of a minus sign, you read that as needing to lay that amount to win $100. So in this case, picking Miami, to win $100, you have to bet $110. Of course, you can bet any amount you like, but the end result is that you'll get paid $100 for every $110 you bet. Occasionally, you'll see odds that have a plus sign attached (e.g. +170). In this case, this means that for every $100 you bet, you'll receive $170.

Of course, the nice thing about our Wager screens is that you don't need to do any math - we'll do it for you! Simply enter the amount you want to bet and we calculate the potential payout immediately on the screen for you. You can even work backwards and enter the amount you'd like to win and we'll back into the amount you need to bet - who says you needed to learn math in school, huh?

Instead of betting on a particular team, Totals bets allow you to bet on whether you think the total points scored in a game will be above a set figure
or below it. A typical 'totals' line will look something like this:

Miami Dolphins at New York Jets Over/Under 46 (-110)

So if you think that this will be a bit of a defensive battle and that the scores will be low, then you might want to bet the 'Under' on the game. Say you did that and the final score of the game ended up 23-20 (doesn't matter who wins), then the total points scored is 43. So even though it wasn't quite the defensive slug-fest you expected, you still hit the 'Under' and will get paid off. If the Total hits the number exactly (say, 26-20 for a total of 46), then the bet is a 'Push' and your stake money is returned. Of course, you can bet on the 'Over' too in the hope of a shootout, in which case you need the total points scored to be greater than 46 to win your bet.

So you hate it when your team wins but fails to 'cover' the spread because they give up a cheap backdoor touchdown at the end of theg game? Well, Moneylines are probably where you
need to be at! When you make a Moneyline (ML) bet, all you want to happen is for the team your betting on to win... that's it... just win, baby! Moneylines don't pay off as well
as spread bets when backing a favorite (and in some instances if the spread is really large, there might not even BE a moneyline to bet on), but can be quite rewarding if you like
to back underdogs and you can consistently pick the dogs that end up winners.

Miami Dolphins (ML -150) at New York Jets (ML +130)

In this instance, if you back the Miami ML and the Dolphins pick up the victory, you'd get paid off at a rate of -150 (for every $150 you wagered, you'd win $100). However, if you like the Jets to take the "W", you'd get $130 back for every $100 you wagered. In the case of a tie, all stakes are returned to the participants.

Parlays give the aggressive better a way to combine individual bets into a 'grouped' bet where the payoff can be huge. However, in order to win a Parlay, EVERY bet in the
group has to either Win or Tie. If ANY part of the bet loses, then the entire bet loses. If any portion of the Parlay ties, it's removed from the Parlay for payoff
calculation purposes and only the remaining parts are used when determining the payoff. For instance, say you have three bets within a parlay each having an individual
payoff of (-110), the combined payoff if ALL THREE bets win would be approximately +595. However, if one of those bets ends up in a tie, you effectively
now have a two-game parlay and should both parts win, the payoff is now approximately +265.

Teasers are special types of parlays in which you adjust the Spread or Total of each individual play in your favor. For instance, a 6 point teaser allows you to adjust
the Spread or a Total of a game 6 points (e.g. dropping the number of points a favorite has to win by, or increasing the number of points an underdog cannot lose by).
However, with the move in the spread or the total, a lower payoff is given for winning Teasers. As with Parlays, a tie in a teaser reduces the number of bets used in
calculating the payoff. For example, if a four-bet teaser has two ties, it becomes a two-bet teaser and the payout is recalculated based on the new number of plays. A
two-bet teaser with one tie reduces to a straight bet that pays off at the reduced teaser rate. In cases in which a teaser is reduced to zero bets, the entire wager is
cancelled and the bet amount is refunded. If **any** proposition loses, the entire teaser is considered a loss. In addition, although you can include
Moneyline bets in parlays, you cannot include them in Teasers as there are no points to move in your favor.

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